![]() At least in the North American servers, the starting zone is populated. The game already seems to have a healthy population. Combat at the beginning is laid back as it slowly teaches you how to play, but I can already see its potential to be complex at the end of the game. The art is great and easy to see, the maps are easy to navigate over, and the early leveling experience is fine. So what were my first impressions? This game is super cute, and it brings me back to a time when the only online gaming I could afford was through a browser on a library computer. On mobile devices and tablets, you can even move the D-pad. You can rearrange your hotkeys where ever you want so that you can always have an optimized experience. One of my favorite aspects of this game right off the bat is that the UI is completely customizable. The game is young, but there already seems lots to do. You will also need to defend the castles you capture. ![]() If you join a guild, you fight over castles that will grant you bonuses if captured. For those who don’t enjoy PVP, there are dungeons, world bosses, and seasonal events to keep you busy. Kakele offers two kinds of servers, one for PVP and another for PVE. Aside from your class, you choose the type of experience you want. ![]() I have already made my mage and will return with my impressions once I’ve gotten far enough. Each will have its role to play, especially when you get to end-game content. ![]() Kakele has five classes: berserker, mage, warrior, hunter, and alchemist. ![]()
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